﻿using Minecraft.Model.Backpack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model.ReqResp
{
	/// <summary>
	/// 装备物品查询响应接口
	/// </summary>
	[Serializable]
	public class EquipmentGoodsSelectResp : BaseResp
	{
		/// <summary>
		/// 装备物品信息列表
		/// </summary>
		public List<BackpackCellInfo> backpackCellInfoList;
		/// <summary>
		/// 装备所属（人的装备，幸存者的装备）
		/// </summary>
		public EnumGoodsBelongsToType enumGoodsBelongsToType;
		/// <summary>
		/// 如果装备所属是SurvivorEquipment，则传入指定的幸存者id
		/// </summary>
		public string guid;
	}
}
